World Name: Peetinica
Physical Laws:
Sound = Matter: Melodies create landscapes ("bass valleys", "arpeggio forests"), and dissonance causes "the erosion of reality".
Time flows unevenly: In some zones it is frozen (eternal sunset), in others it accelerates to seconds per century.
Colors outside the spectrum: There are "noise shades" (visible only in silence) and "glitch shadows".
Locations:
Tichá: Ruins where sound is locked in crystals. If you break them, "echo-ghosts" of the past are released. (Mentioned in a collection of short stories)
Retro: Water reflects not the present, but your forgotten memories in a distorted form. (game)
Bottrop: landscape spreads over 1 million kilometers by 1 million kilometers is located far from the main locations, you can get there by teleportation. Bit Wasteland: Endless plain with giant drums that strike once every hundred years (story) [satire on beatmakers]
Races:
Kitsuna: (based) fox people, with a cute appearance, diverse. Social, most often friendly
Glitch Fairies: Creatures from corrupted data. Disappear if they are called by name.
The Lost: people who are involved in music, but fell into an external crisis, after long torments they get into this world
Enigmas (Spirits): which change the perception of the world
Magic:
Divided into three types:
Sample magic: these are loops from the past (for example, a bird's cry recorded 300 years ago can cause a storm).
Synthetic sound: thoughts into sound waves that can kill Distortion: distortion of space using the ability of artifacts (plugins)
Conflicts:
Scifi/lofi
Murder of spirits by supporters of Pop (Or the Richest people for the relief of the world)
Additional applications on the fantasy world:
Artifacts: many
Each track of the album is a "document" from this world Pseudoscientific reports for stories