Concept Dream World

World Name: Peetinica 



Physical Laws:

Sound = Matter: Melodies create landscapes ("bass valleys", "arpeggio forests"), and dissonance causes "the erosion of reality". 


Time flows unevenly: In some zones it is frozen (eternal sunset), in others it accelerates to seconds per century. 


Colors outside the spectrum: There are "noise shades" (visible only in silence) and "glitch shadows". 



Locations:


Tichá: Ruins where sound is locked in crystals. If you break them, "echo-ghosts" of the past are released. (Mentioned in a collection of short stories) 


Retro: Water reflects not the present, but your forgotten memories in a distorted form. (game) 


Bottrop: landscape spreads over 1 million kilometers by 1 million kilometers is located far from the main locations, you can get there by teleportation. Bit Wasteland: Endless plain with giant drums that strike once every hundred years (story) [satire on beatmakers] 



Races: 


Kitsuna: (based) fox people, with a cute appearance, diverse. Social, most often friendly 


Glitch Fairies: Creatures from corrupted data. Disappear if they are called by name. 


The Lost: people who are involved in music, but fell into an external crisis, after long torments they get into this world 


Enigmas (Spirits): which change the perception of the world 



Magic: 

Divided into three types: 


Sample magic: these are loops from the past (for example, a bird's cry recorded 300 years ago can cause a storm). 


Synthetic sound: thoughts into sound waves that can kill Distortion: distortion of space using the ability of artifacts (plugins) 



Conflicts: 


Scifi/lofi 


Murder of spirits by supporters of Pop (Or the Richest people for the relief of the world) 



Additional applications on the fantasy world: 


Artifacts: many 


Each track of the album is a "document" from this world Pseudoscientific reports for stories